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Pragmatische UX

IA Konferenz 2013, Berlin, 2013
| presentation

Branded Community – Aufbau und Betrieb von Communities im Social Web als Marketing-Konzept (w/ Giuseppe Fiordispina, Michael Willeke)

Community & Marketing Summit 2.0, Hamburg, 2010.
| panel

Loyalität kann man nicht buchen

beef 1/2009, p. 95.
> download pdf (53 kb)

These Waves of Bugs

Mark Bernstein, Diane Greco (eds.): Reading Hypertext, Eastgate 2009.
> buy the book

Usability Monitor 2008: Von Google bis zur Antragsstrecke.

Hrg. Syzygy Deutschland GmbH, Bad Homburg, 2008. (Artikel / paper, DE)
> website Syzygy GmbH
> download pdf (8 mb)

Ingame Advertising (w/ Sabine Raffel)

Leitfaden Online-Marketing (Hrsg.): Leitfaden Online-Marketing, 2008.
> buy the book
> download pdf (651 kb)

BlueMars Intranet-Relaunch nutzt Web-2.0-Techniken (w/ Tobias Kirchhofer)

Frank Martin Hein (Hrsg.): Elektronische Unternehmenskommunikation, Deutscher Fachverlag, 2007.
> download pdf (2.1 mb)

Erfolgsfaktoren von Online-Communities

DMMK Digitale Strategien, Stuttgart, 2007 und Zweite Wissenschaftliche Konferenz des DDV, Frankfurt, 2007.
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‘Ganz gut’ ist nicht gut genug. Professionelle Websites helfen neue Märkte erschließen (w/ Layla Keramat)

Kommunikationsverband (Hrsg.): Business-to-Business, Varus Verlag, 2005.
> download pdf (1.4 mb)

Germans at Play

gamestudies, 2004.
> read online
> download pdf (98 kb)

Shuffle My World

TEKKA Vol. 3 No. 2, 2005.
> read online
> download pdf (127 kb)

Spam Will Eat Itself (w/ Mark Bernstein)

TEKKA Vol. 2 No.1, 2004.
> read online
> download pdf (98 kb)

EyeToy – Update: Groove.

TEKKA Vol. 2 No. 1, 2004.
> read online
> download pdf (82 kb)

Das Spektakel beginnt, außer Kontrolle zu geraten.

Telepolis
> read online
> download pdf (72 kb)

Art – Books – Advertising.

TEKKA Vol. 1 No. 4, 2003.
> read online
> download pdf (410 kb)

BlogTalk: Let’s Talk. Interview With Oliver Wrede.

TEKKA Vol.1 No. 3, 2003.
> read online
> download pdf (94 kb)

Breve compendio de escrilectura (o como apreciar la narracion hipertextual).

Maria Jose Vega, ed. Literatura hipertextual y teoria literaria. Trans. Pilar Alvaro and Maria Jose Vega. Madrid: Mare Nostrum Communicacion, 2003.
> download pdf (8.9 mb)

Boxing Digital Art: a Review of Interfictions by Roberto Simanowski.

Online: TEKKA Vol. 1 No. 2, 2003.
> read online
> download pdf (270 kb)

Denim.

TEKKA vol. 1 No. 4, 2003.
> read online
> download pdf (774 kb)

Excuse Me, But Do You Have the Shortcut-Key to the Restrooms?

TEKKA Vol. 1 No. 1, 2003.
> read online
> download pdf (410 kb)

I’ve Seen the Future – and It’s Wearing a Woolly.

Online: TEKKA Vol. 1 No. 3, 2003.
> read online
> download pdf (512 kb)

La TV Pour la TV – Trip Report from the Lange Nacht der Medienkunst in Baden-Baden, 2nd Nov. 2002.

TEKKA Vol. 1 No. 1, 2003.
> read online
> download pdf (696 kb)

Serial Reader: How the Internet Caters to Reconfigured Reading Habits. (reviews of Pepys Diary, The Dark Nile and Blue Company)

TEKKA Vol. 1 No. 1, 2003.
> read online
> download pdf (414 kb)

Some Hyperfictions I’d Like to Mention: Confessions of a Binge-Reader.

Online: TEKKA Vol. 1 No. 1, 2003.
> read online
> download pdf (590 kb)

SWITCH – It’s Never As Good As the First Time.

TEKKA Vol. 1 No. 3, 2003.
> read online
> download pdf (884 kb)

(Un)Easy Listening – Anne Bösenberg and Hanna Linn Wiegel’s Gerne zuschauen.

TEKKA Vol. 1 No. 2, 2003.
> read online
> download pdf (684 kb)

Weblog Lib: How to Reconfigure Writing the Hands-On Way.

TEKKA Vol. 1 No. 4, 2003.
> read online
> download pdf (487 kb)

Hyperfiction Review: Forward Anywhere and Califia.

ECi Vol. 2 No. 1, 2002.
| let me know if you have it!

Website www.game-culture.com – ein Website-Review.

Dichtung Digital, 2002.
> read online
> download pdf (406 kb)

“Workshop Time and Space in Interactive Media for Children” – A Field of Its Own: To Study Computer Games as an Independent Genre.

Dichtung Digital 2002.
> read online
> download pdf (123 kb)

All Your Game Are Belong to Us: How Advergaming Took the Play Out Of Online-Games.

Playing With the Future: Development and Directions in Computer Gaming. Manchester, UK, 2002.
| presentation

Games With an Agenda: When Is a Game Not a Game or: a Game Is a Game Is a Game. (w/ Susana P. Tosca and Simon Egenfeldt-Nielsen)

Panel at Playing With the Future: Development and Directions in Computer Gaming. Manchester, UK, 2002.
| panel

Studie zur Vermarktung der Riester-Rente auf den Websites der 100 größten deutschen Banken und Versicherer

mediaman, Mainz, 2002.
| let me know if you have it!

DAC 2001: Eine Konferenz-Rezension.

Dichtung Digital 2001.
> read online
> download pdf (74 kb)

Konferenzbericht Computer Games and Digital Textuality.

Dichtung Digital, 2001.
> read online
> download pdf (74 kb)

Reload – Yes/No – Clashing Times in Graphic Adventures.

Proceedings of Computer Games & Digital Textualities. IT University of Copenhagen. 2001.
| let me know if you have it!

Time in digital fiction: Some temporal strategies of adventure games.

KODIKAS/CODE: Ars Semeiotica. An International Journal of Semiotics. Friedrich W. Block, Christiane Heibach and Karin Wenz, eds. Vol. 24 No. 3/4.Tübingen: Gunter Narr Verlag, 2001.
> download pdf (5.4 mb)

Web/Fiction/Design: Ein kurzer Beta-Test der diesjährigen Preisträgerin des ELO Awards, These Waves of Girls von Caitlin Fisher.”

Dichtung Digital 2001.
> read online (DE)
> read online (EN)
> download pdf (DE, 143 kb)
> download pdf (EN, 143 kb)

Wreader’s Digest – How to Appreciate Hyperfiction.

JoDI – Journal of Digital Information, Vol 1, Issue 7, 2001.
> read online
> download pdf (424 kb)

Reload – Yes/No.

Computer Games and Digital Textuality, Copenhagen, Denmark, 2001.
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Timing and Temporality in Digital Literature.

Digital Arts and Culture, Providence RI, USA, 2001.
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Zeit und Raum in Adventure Games.

Explorativer Workshop “Raum und Zeit in interaktiven Kinder- und Jugendmedien”, Zürich, Schweiz, 2001.
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HT2000 Writer’s Workshop: Talk About Writing (w/ Susana P. Tosca)

Wordcircuits, 2000. (Artikel / paper, EN)
> read online
> download pdf (406 kb)

HYPERTEXT 2000: Ein eher subjektiver Konferenzbericht.

Dichtung Digital 2000. (Artikel / paper, DE)
> read online
> download pdf (66 kb)

Patchwork Girl und Action Heldin – Frauenbilder in digitaler Literatur.

Renate von Bardeleben, Ed. Frauen in Kultur und Gesellschaft: Ausgewählte Beiträge der 2. Fachtagung Frauen-/ Gender-Forschung in Rheinland-Pfalz. Tübingen: Stauffenburg, 2000.
> download pdf (6.1 mb)

What you click is what you get? – Die Stellung von Autoren und Lesern in interaktiver digitaler Literatur.

Berlin: dissertation.de, 2000.
> download pdf (1.3 mb)

Time in Digital Fictions: Some Temporal Strategies of Adventure Games.

Ästhetik digitaler Literatur, Kassel, Deutschland, 2000.
| presentation

HT2000 Writer’s Workshop: Talk About Writing (w/ Susana P. Tosca)

ACM Hypertext 2000, San Antonio, Texas, USA, 2000.
| workshop

Authors, Readers, and Texts – Digital Fiction in the Context of Contemporary Literary Theory.

Peter J. Nürnberg, Ed. ACM Hypertext ’99 Doctoral Consortium Final Report New York: ACM, 1999.
> download pdf (115 kb)

Conference Report: Hypertext ’99 – Returning to Our Diverse Roots (w/ Nadja Gernalzick)

Amerikastudien/ American Studies Mainz, 1999.
| now offline

Hypertext’99 doctoral consortium report (w/ Niels Olof Bouvin and William Cole)

ACM SIGWEB Newsletter. Vol 8 No. 2. New York: ACM, 1999.
> buy this article

Rezension von Beat Suter und Michael Böhler (Hrg.) hyperfiction.

Dichtung Digital, 1999.
> read online
> download pdf (66 kb)

Rezension von Nina Hautzingers Vom Buch zum Internet? Eine Analyse der Auswirkungen hypertextueller Strukturen auf Text und Literatur.

Dichtung Digital 1999.
> read online
> download pdf (66 kb)

Towards the Recognition of the Shell as an Integral Part of the Digital Text.

Proceedings of Hypertext’99. Ed. Klaus Tochtermann et al. New York: ACM, 1999.
> download pdf (1.9 mb)

Where the Digerati Meet the Literati – Einige Gedanken zur Anwendbarkeit von computerspezifischen Konzepten auf das Schreiben literarischer Texte.

Hipertulia 1999.
> read online
> download pdf (258 kb)

Lo digital se acera a lo literario. Notas sobre la aplicacion de conceptos informaticos a la ascritura de textos literarios.

Hipertulia 1999. Trans. Susana P. Tosca.
> read online
> download pdf (254 kb)

Patchwork Girl und Action Heldin – Frauenbilder in digitaler Literatur.

Hipertulia 1999.
> read online
> download pdf (365 kb)

Patchwork Girl y las heroinas de accion – La imagen de la mujer en la literatura digital.

Hipertulia 1999. Trans. Susana P. Tosca.
> read online
> download pdf (360 kb)

Towards the Recognition of the Shell as an Integral Part of the Digital Text.

ACM Hypertext’99, Darmstadt, Germany, 1999.
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Patchwork Girl und Action Heldin – Frauenbilder in digitaler Literatur.

2. Fachtagung Frauen-/ Gender-Forschung in Rheinland-Pfalz, Mainz, Deutschland, 1998.
| presentation

“I attempted to create a boat by writing it into this world.” — Adventure Games on the Computer in the Context of Postmodern Concepts of Literature.

PGF, Marburg, Deutschland, 1997.
| presentation